MBA: Arch Columbia

Tuesday, August 05, 2008

Arch Columbia

Interesting course work!
"Joshua Uhl + Christopher Whitelaw
Pre-requisite for Advanced Workshops Please note that this course is not part of the Lottery. The class has unlimited enrollment.

With the burst of the Internet bubble in the late 90s, computing, cyberspace, and the digital revolution were delivered a healthy dose of fiscal responsibility. While certain divisions of technology have been forced to readjust to the demands of the economy, the architectural profession has largely been undaunted in its use of computing. Computing in Architecture has reached a certain ubiquity that the idea of practicing without it seems incomprehensible. It has changed our method of representation in the form of images, retooled construction techniques, and made communication of complex information instantaneous.

In this state of ubiquitous computing, the architect is asked to not only grasp these new technologies but to shape them into the built environment. As the edge between the virtual and real become increasingly thin, the architect must not only be proficient in this interactivity, but tool it toward new ideas and potentials that are rife within this expanding territory.

While Fundamentals of Digital Design is an introductory course in computing, it will build on the student's advanced ability to question, shape, and interrogate space and time. The course will interrogate the computer as a design tool of representation and analysis. This interrogation will be framed in the concepts, techniques, and methodologies of computer aided design. Students will study the operative relationship between 2d and 3d data and be will asked to explore the reaches of their potential.

The semester will be broken down into two workshops which will be focused on introduction of two software packages: Discreet's 3dsMax and Alias's Maya.

Course Outline:
Week 01 Course Introduction
Weeks 02-06 3dsMax fundamentals, Instructor Joshua Uhl
Week 02 Fundamental Concepts
Week 03 Vectors/ Spline modeling
Week 04 Polygonal Modeling, Subdivision Surfaces, NURBS
Week 05 Animation Fundamentals
Week 06 Materials Fundamentals
Week 07 Lighting/Rendering Fundamentals
Weeks 08-13 Maya fundamentals, Instructor Christopher Whitelaw
Week 08 Fundamental Concepts / Introduction to the Interface
Week 09 Polygon modeling - Basic constraints
Week 10 Nurbs modeling - Constraints with clusters
Week 11 Custom attributes and driven keys
Week 12 Modeling - nurbs and polygon
Week 13 Lighting+rendering
Passage from http://www.arch.columbia.edu/index.php?pageData=41202

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